Variants
One of the coolest parts of “Sentinels of the Multiverse” is that each hero has different varieties or “variants” of themselves. The variant will still play with the exact same deck as their regular counterparts, but will have two major differences. Said differences are:Their HP Will Usually Be Different: Sometimes it’s higher. Sometimes it’s lower. This doesn't apply to every variant though but it is common for a variant to have different HP than their standard counterpart.
Their Base Powers Will Always Be Different: The biggest difference is in their base powers. That variant’s character card will have a different innate ability. This usually changes how the character is used in a substantial way.
So with that out of the way let’s discuss Legacy’s Variants. Here are the Legacy variants along with their names and powers:
America's Finest Legacy
Base Power Rating: 5 / 5. This is the guy I’ve been talking about in my previous posts so there’s no need to retread what I’ve said before.
America's Greatest Legacy
Base Power Rating: 5 / 5.
So here we have a Legacy variant who is still a support character, but in a different way. America's Greatest Legacy lets other characters use their powers more often. This will always be useful! Every Sentinel has at bare minimum a base power and they all like to use their powers more than once. America's Greatest Legacy is your man if you want more power plays to happen.
Freedom Five Legacy
Base Power Rating: 5 / 5
Freedom Five Legacy is one of the few Sentinels in the game where his base power gives you a choice. What’s even better is that both of these choices are great!
- You can either move an annoying environment card to the bottom of the environment deck. This solves one of Legacy’s problems about the lack of a long-term solution to an environment card.
- One of the heroes on your team gets to play an extra card. It’s similar to WW II Legacy in the sense that you’re letting another hero get an additional play, which will ALWAYS be useful!
America's Newest Legacy
Base Power Rating: 4 / 5: America's Newest Legacy is my least favorite Legacy variant. By no stretch of the imagination is her base power bad, it’s just that the other three are so AMAZING that she suffers by comparison. That’s saying a lot because other heroes would love to have 3 damage (with no strings attached) as a base power. It’s just that increasing damage and providing other heroes extra plays (whether it be powers or cards) is so much more useful that dealing damage seems lackluster by comparison.
The usual argument that favors America's Newest Legacy is that she’s better for smaller teams of 3 heroes. There’s a problem with this argument: Teams of 5 heroes are strategically superior to teams of 3. Teams of 5 heroes can deal more damage, combo with each other more often, and can are better equipped to deal with threats. Generally speaking, you should be playing with teams of 5. So saying that she’s more useful for less advantageous situations that you can easily avoid isn’t much of an argument in her favor.
To her credit though, America's Newest Legacy does make the best use of “Surge of Strength”. For the other three “Surge of Strength” is a nice card to have, but is ultimately a luxury. With America's Newest Legacy that card goes up from a “3 / 5” to a “5 / 5” because she’ll always benefit from it thanks to her base power. She also benefits a lot from “Inspiring Presence” since she can immediately deal damage. She’s fun to play every once in a while and America's Newest Legacy is better than no Legacy, but she’s definitely the Legacy Variant I use the least.
Which Variant Is The Best?
Interestingly enough, Legacy is the only hero in the game that has multiple good options when it comes to variants. Even if you do choose America's Newest Legacy, you’re still better off than having no Legacy at all. Damage buffing, getting to use an extra power, or play an extra card are all amazing choices and you can’t go wrong with these versions of Legacy. In terms of ranking the Legacy variants we have:
America's Finest Legacy = America's Greatest Legacy = Freedom Five Legacy > Young Legacy.
Teamwork Time
One of the beautiful elements of “Sentinels of the Multiverse” is that certain heroes work well together. Team composition matters when it comes to Sentinels. So this section will be focused on explaining which heroes are worth pairing up with each of the Legacy variants:
America's Finest Legacy
The other card in Guise’s deck that works well with America's Finest Legacy is…
This is a card that lets Guise copy all of Legacy’s “ongoing” cards at once. The best use of this card is to wait until after Legacy has played “Inspiring Presence” and then to play this card. Once you play this card as Guise you’ve essentially got a second “Inspiring Presence” which means that the team will get another + 1 damage buff AND he even gets to copy the + 1 team healing. Since we’re on the topic of team healing this card can also copy the effect of “Motivational Charge”, allowing for extra team healing for a turn.
Who Benefits From Legacy Being on the Team: One of the awesome parts about being Standard Legacy is that he can fit really well on just about any team. You see, most of the heroes in the game are primarily damage dealers. What they want is to be to deal as much damage to enemies as possible. Legacy enhances their abilities to do this by having them be able to deal more damage. As such, the answer to “Who Benefits From Legacy Being on the Team” is...over 90 % of all the other heroes in the game.
An easier question to ask would be “Who Benefits the Most From Legacy Being on the Team”? The characters that benefit the most from Legacy’s “Galvanize” are heroes that can deal damage multiple times a turn, but only deal small amounts each time. There are three characters who fit this description:
These three heroes have low damage output, but tend to deal damage in rapid bursts. When Tachyon, Chrono Ranger and Omnitron-X are combined with Legacy their damage output skyrockets. These heroes become twice as effective than they would normally be whenever Legacy’s around. After those three the next heroes who benefit a lot from Legacy’s ability to buff damage would be….
I could keep on listing heroes because everybody likes this guy, but I think you get the point.
America's Greatest Legacy
America's Greatest Legacy is in a similar situation to his standard counterpart in the sense that he can fit really well with just about any team you put him in. So once again an easier question would be “Who Benefits the Most From America's Greatest Legacy Being on the Team”?
Action Hero Stuntman:
Team Leader Tachyon:
Wraith:
Once again, I could keep going, but this list is getting pretty huge so I’ll just reiterate that “America's Greatest Legacy” can synergize with just about any team you put him in.
Freedom Five Legacy
Team Leader Tachyon:
Scholar:
Lifeline:
America's Newest Legacy:
What I find ironic about America's Newest Legacy is that the hero she would have benefitted the most from would have been her dad. America's Newest Legacy is an example of a damage dealing hero whose damage output would have been awesome when combined with her dad. Unfortunately you can only have one variant of a hero present during a game so America's Newest Legacy will never be on the same team as her dad.
That being said, she still likes damage buffs so let’s see if we can find some other heroes that can do that for her.
La Commodora:
Visionary:
Two things:
ReplyDelete1. Where did you find the art for these character cards? Two of the promos - Freedom Five Legacy (henceforth FFL) and Fugue State Parse - are characters who I have never seen except in the Complete Foil Hero Variant Collection (which an awesome friend gifted to me right before he moved away), where they had different art. I didn't even know that a non-foil version of these existed, as these promos were not released prior to the publication of the Full Collection.
2. Given my previous comments about Legacy being boring, I would rate FFL and AGL (Greatest, aka "Grampa" Legacy) as my favorites, distantly followed by AYL (aka "Pauline", since she's the only Legacy who isn't named Paul Parsons according to the game's lore). All of these variations give me a sense of personal agency which I don't have when I'm just playing the "Cheerleader" base version of the hero. Instead of passively boosting all heroes, with both of the alternate Pauls I'm choosing one player to give a game-play opportunity to, allowing them to make all the choices involved (eg what target to hit, which is the only choice involved when playing Pauline, and thus she isn't much more exciting than the normal version, but just a little). Frequently, the player I choose will be myself (which is why it's something of a meme to talk about AGL as the "selfish" version, although this was cemented before FFL came out, and it's arguably even more true in his case); I have the option of even deciding whether to ask the other players if they have a better use for the extra power or play than myself. I suppose, given that he also has the environment-control option, FFL gives you the most choices of all, and thus would have to be my de facto favorite, though I haven't actually played him often enough to have had that thought until just now.
Oh, and as an interesting footnote, in the spin-off game "Sentinel Tactics" (which I don't really recommend, as it was an interesting but sort of unfinished-feeling idea for a game, which petered out after just one expansion due to shortage of interest from the market), the expansion premiered America's Youngest Legacy as a separate hero named Beacon, who isn't waiting for her dad to die before she inherits his role as a superhero, and thus comes up with a distinct costume and codename for herself. Even though SOTM is currently considered a complete game after OblivAeon came out, they did leave the door open for the idea they might publish occasional mini-expansions in future, and one of the ways this might happen is if they were ever to put out a Beacon deck, with a hero character card that would likely be identical to AYL, and a deck that would probably overlap with it a lot (possibly even sharing Limited cards with the Legacy deck, which is a thing that hasn't been done yet and would require updating the rules to cover this case, though we have a thumb-rule from the publisher for how to resolve the not-strictly-legal (but too cool not to have tried once in a while) option of playing multiple copies of a hero deck. All of which is a long and awkward way of saying that no, you're not the only one to have realized that Youngest Legacy would like to hang out with her dad sometime.
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