Base Power: Squall -“Tempest deals each non-hero target 1 projectile damage.”
Rating: 3 / 5. This power is a mixed bag. On the one hand the ability to deal each non-hero target damage is amazing. It’s extremely helpful when facing off against villains who summon armies of minions to fight against you as this power can destroy multiple targets at once, making your life easier.
On the other hand, not being able to control who Tempest attacks can be bad in certain situations when you don’t want to attack something (like Dreamer for instance). This power also has issues when facing off against villains with damage reduction abilities.
On the other hand, not being able to control who Tempest attacks can be bad in certain situations when you don’t want to attack something (like Dreamer for instance). This power also has issues when facing off against villains with damage reduction abilities.
_____________________________________________________
Card Guide: For the remainder of this post I will be evaluating each and every card in Tempest’s deck and will then rate each card on a scale from 1 - 5. Here’s the rating scale and what it means:
- 5 / 5: A must use card. Cards with a 5 / 5 rating are the best cards in the hero's deck. If you're playing as this hero it would be foolish not to use these.
- 4 or 4.5 / 5: These are cards you're most likely going to use a lot. They have a few more drawbacks than a 5 / 5 card, but they’re still pretty good overall.
- 3 or 3.5 / 5: This means one of two things:
- Moderately Useful: The card is decent, but not super good. It’s nice to have but you can go an entire game without using it and you won’t be missing much.
(2) Mixed Bag: The card’s pros and cons are roughly equal. Usage of these cards needs to be taken on a case-by-case basis and considered carefully.
- 2.5 / 5 or below = These cards are not very good. They have major drawbacks and their usefulness is limited at best.
_____________________________________________
Tempest’s Best Cards
These cards are all rated 5 / 5.
Oh yeah. “Otherworldly Resilience” is the Tempest version of Legacy’s “Fortitude”. It has the exact same effect and it serves the same purpose as “Fortitude” which means that it gets the same rating as Fortitude: 5 / 5.
The “Pretty Good” Cards
These cards are all rated either a 4.5 / 5 or a 4 / 5.
Rating: 4.5 / 5
Rating: 4.5 / 5
Rating: 4 / 5
Rating: 4 / 5
____________________________________________
“Mixed Bags” & Moderately Useful Cards
The Moderately Useful Card
Rating: 3.5 / 5
The Mixed Bag Cards
- Localized Hurricane: This is an example of a card that looks incredible, but has one major downside that hurts its usefulness. This card has the ability to deal 2 targets 3 damage and even lets Tempest draw 2 cards. That should make it an automatic 5 / 5 card, but there’s one major caveat: It increases the damage Tempest takes by 1. This extra + 1 damage is a big deal as it makes it easier for villains and environment targets to drop Tempest’s HP to 0.
Tempest can cancel this effect with “Otherworldly Resilience,” but even then you’re still depriving him of much needed armor. I’ve always used this card as a means to temporarily boost Tempest’s card draw. But even then I always make sure this card gets destroyed so Tempest can’t take extra damage.
Rating: 3 / 5
Pros
- Consistent damage that does not require the use of a power.
- It can bait cards like Spite’s “PL602 Compound Omicron,” reduce the number of cards underneath La Capitan on Ultimate Mode, or also bait out “Glamour” in a Vengeance Five fight.
- Area of effect damage is a plus.
Cons
- It can’t be turned off, which means that this card will hit targets that you don’t want to hit.
- It only deals a measly 1 damage so non-heroes with damage reduction effects can laugh it off.
- It’s effect doesn’t activate until the next turn which means that it’s totally possible for a villain to destroy this card before Tempest ever gets to use it.
Whether this card gets used or not will depend completely on what circumstance the player is in.
Something important to note is that each card that’s discarded is its own attack, so the damage buffs really pay off. This card is used best as a “finishing blow” type of card along the lines of Wraith’s “Inventory Barrage,” only this time the cost is nowhere near as steep.
Rating: 3 / 5
_______________________________________________________________________________
“Limited Usefulness”
Cards in this section are rated a 2.5 / 5 or worse. This means that at best they’re situationally useful, as opposed to consistently useful. All of the cards in this section have major drawbacks.
So why the comparison? The main reason why is because “Shielding Winds” has the same problems as “Superhuman Durability.” So I’ll copy / paste what I wrote about “Superhuman Durability” because those criticisms apply to this card:
“The main problem with this card is that the majority of villain and environment cards don’t deal 5 or more damage in a single attack on a consistent basis to make this card worth your while.
There are a few villains who do consistently deal this much damage, like Iron Legacy or Cosmic Omnitron, but in those situations it’s always better to prevent the damage with cards like “Throat Jab” or even “Heroic Interception” then it is to merely reduce it. A - 3 helps, but it’s not a good long term solution, especially when other heroes have vastly superior options on the table.”
You’d think this card was going to be a lot better since it further reduces damage for him, but it only reduces damage of a certain type. As I mentioned in my Legacy article with “Next Evolution/” most villains deal multiple different kinds of damage. So unlike “Otherworldly Resilience,” “Elemental Subwave Inducer” doesn’t consistently protect Tempest. Its effect also doesn’t start when you play it. So it’s possible for this card to get destroyed before it even gets the chance to do anything. It’s usefulness is limited and situational at best.
Rating: 1 / 5
Storm was already cool, I hope you realize that. But yes, Aquaman needed the help. I also include Martian Manhunter in the list of Tempest's inspirations, although there's a very obvious difference in potency (it's more about the shared backstory of being a survivor of a destroyed alien world, without being raised among humans as Superman was; he obviously doesn't have MM's insane powerset - I shudder to think how you could make a SOTM hero that did).
ReplyDelete